Templates¶
A template is a Ventuz scene structure with variable slots. The template defines the look and the slots; a scene fills the slots with data. The same template can drive many scenes, and a template update propagates to every scene that uses it.
This page is the library of templates available to your instance.
The library¶
The page lists every template currently uploaded. For each template you can see its name, thumbnail, recorded load time, and how many scenes and presets currently reference it.
Upload a template¶
Templates are uploaded as VZA archives, exported from Ventuz.
Drop the archive into the upload zone or use the upload button. The template appears in the library when processing completes.
Presets are uploaded separately as .cpre files from the Presets tab.
Presets¶
A preset is a saved template configuration. Presets share a template's structure but carry their own variable values, so you can have many branded variants of a single template.
Presets inherit values from their template by default. If the template source data changes (because of a template upgrade), every preset inherits the change, unless that preset has already overridden the specific variable.
Presets can be duplicated. A preset cannot be deleted while it is used in an active channel.
Nested templates¶
A template can host another template inside one of its variable slots. Common uses:
- A background template that hosts a foreground graphics template as a child.
- A custom transition stack where one template references the previous and next scenes.
- Lower-thirds composed of nested template layers.
Nested templates work with the Cue and Take workflow on On Air.
Template variables¶
When a template is uploaded, CanvasPro inspects its variable definitions and surfaces them on the scene editor. Variables can require particular kinds of values (assets of a given tag, numbers, colours, text) and can be marked pinned so an operator can edit them from On Air without forcing the scene live.